

Instead of nerfing Shield Slam directly, Blizzard should consider targeting its support cards. What’s more, Shield Slam is not even an especially strong card in the deck, with drawn winrates far below that of Warpath, Frightened Flunky or Sn1p-Sn4p. If Shield slam is nerfed directly, this whole facet of Warrior’s identity crumbles. The whole theme of Warriors and Armor hinges on the ability for Shield Slam to regain the tempo loss from gaining Armor. Shield Slam is only ever as strong as its support cards. But this ignores the larger problem, and paves the way for a complete erosion of Warrior’s class identity. With its ability to efficiently clear minions for 1 mana, there are some calls for it to be given the Execute treatment. Shield Slam is also high on many peoples’ radar. Shield Slam’s Support At 2 mana, Warrior’s identity collapses If Brawl were nerfed, Warrior may go down the Priest route of needing a new clear every expansion, with all the variance in power level that results. Worse, Warrior’s classic package is weak enough as is. A Brawl nerf would hurt the class, but not enough to topple it from its current zenith. Between Warpath, Supercollider and Plague of Wrath, Warrior has plenty of alternate board clear options available. While Brawl would likely still see play at 6 mana, Warrior would be fine without it. With the ability to efficiently sweep up non-Deathrattle boards, Brawl is the ultimate punish for decks that go wide on turn 5. Out of these, Brawl is arguably the most impactful. There are only 3 Classic cards in current Control Warrior lists: Shield Slam, Shield Block and Brawl. But should this come at the expense of Warrior’s Classic toolkit? Or cards like Eternium Rover, Town Crier and Doctor Boom, Mad Genius? Brawl’s backup Good, but not vital Many feel that a nerf to Control Warrior is inevitable.

We may be moving towards a dark future, where Control Warrior destroys all board-based strategies and Aggro Warrior sweeps up everything else. Ironically, it punishes Aggro Warrior hard. The deck brutalises all aggressive, board-based strategies. And while counters exist (most notably in Quest Paladin and Secret Hunter), they may not be enough. With Reckless Mummy and Frightened Flunky, the deck is even more reliable in the early game. Control Warrior is still the focus of most community complaints.
